![]() ![]() ![]() The first entry in the series gives players a selection of four sets of characters, for a total of eight planes with different weaponry and bomber attacks. The rarest ones are typically the joke bosses or are cameos from other games by Video Systems. This is true for all games in the series except Aero Fighters Assault. One major aspect that sets Aero Fighters apart from most shoot-em-ups is that final bosses are decided at random. While Aero Fighters‘ comedy is very prevalent, it is not as overt as Parodius or other similar games, as there are still plenty of serious moments too. If you can take the time to look at more than the box art and a few screenshots, you’ll find that Aero Fighters has very heavy elements of comedy, such as dolphins flying planes, landmarks that turn into giant robots, a large cyborg ape that can clone itself as a recurring boss, and crossovers with many of Video System’s other series. Most of the team at Video System that worked on the series moved on to Psikyo to work on the Strikers 1945 series.Īt a glance, the Aero Fighters series looks like a pretty generic military style shoot ’em up. It’s a globe-spanning, vertical-scrolling shoot-em-up that borrows a couple elements from fighting games, and notably uses (mostly) real fighter jets for its characters instead of the typical space ships. The Aero Fighters series, known in Japan as Sonic Wings, was started in 1992 by arcade developer Video System. ![]()
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